August 14th, 2011
Nintendo’s financial health depends on a world where they can keep selling many millions of people those plastic steering wheels for $15 and nunchucks for $20 and controllers for $40 and the same games over and over again for $50 on new $250 systems every five years.
Marco Arment, writing about pressure on Nintendo to build games for iOS

(Source: marco.org)

August 8th, 2011

Diablo isn’t not really focused around a PVP experience; if you’re playing with someone who has duped items or whatever, all it means is that you will be more likely to defeat Satan. Without a means to gain advantage over another, “cheating” as a concept becomes substantially more opaque. Who is the cheated party, precisely? Satan the Devil? Fuck him, who cares.

Who is being cheated? This is the part of the movie where, in a series of retrospective realizations cut with you looking at your own face in the rearview mirror, you come bit by bit to the heart of it. The person you are cheating is Blizzard, Blizzard in the aggregate, with your attempts to interfere with their digital marketplace. You mustn’t play offline or goof around with your files or any other naughty business because they are endeavoring to transform your putative ownership into a revenue stream.

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Thoughts on gaming, technology, and other forms of modern culture from one of the co-hosts of the Analog Hole Gaming podcast.

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