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The Scorn and Resourcefulness of Young Men

February 19th, 2010 1 comment

Awesome strip from Penny Arcade, accompanied by an editorial from Jerry Holkins/Tycho, on digital rights managment. Jerry writes:

Visit any thread regarding the topic, and I mean any thread, and it won’t be three posts until someone raises the Goddamned Jolly Roger and says they’ll pirate the game as a gesture consistent with some comprehensive ur-morality they’ve ginned up, one where stealing things is alright provided they were very angry when they did it. It’s entirely possible that you don’t like being spoken to in this way, but somebody has to get this done.  What Ubisoft is doing here is Draconian – I don’t mean those lizard dudes, I’m talking about laws which are characterized by their severity. Before they eventually dismantle it, and it will be dismantled, it will have achieved exactly the opposite of their intention. But what I won’t tolerate from rational beings is the idea that you don’t understand why they’re doing it.

Amen.

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On Achievements and Entitlement

March 6th, 2009 No comments

The discussion of the disappearing proto-drakes got me thinking about some other issues, but the post was already getting long so I thought I’d split those thoughts into another topic.

World of Warcraft has always been about symbols of status. From the beginning, you could look at someone’s gear and know what they had accomplished in the game. If a druid was wearing the antlers of the Cenarion Helm, then you knew that they had completed Molten Core. If they were wearing the Crown of Malorne, then you knew that they had completed Karazhan. These status symbols also include special non-combat pets, mounts, tabards, weapons, and titles. Achievements are the latest addition to this list, and some achievements award other status symbols.

Some people are irritated (or angry) that they won’t get a proto-drake. In part, this is an issue of perspective over the Blizzard achievement system. If an achievement is “a thing done successfully, typically by effort, courage, or skill” as my dictionary claims, I think Blizzard delivers. If you look at the list of achievements, there are offerings for every type of player. Consider the Fishing achievements. There are some that you’ll earn just through everyday fishing, such as the number of fish you’ve caught and your skill level. There are some that require some effort and investment in time, like the Angler achievements in Outland and Northrend. Some require effort and luck, like Mr. Pinchy’s Magical Crawdad Box. Finally, there are a few that require effort, skill, luck, and timing: you could participate in the Booty Bay fishing contest every week, and still not complete the Master Angler of Stranglethorn achievement.

When it comes to symbols of status, the Fishing achievements offer two: the Titanium Seal of Dalaran for completing The Coin Master, and the title “Salty” for completing Accomplished Angler. Anyone that invests enough time casting in the Dalaran fountain will complete The Coin Master. But only the few, the proud, and the slightly insane will complete Accomplished Angler because of its dependency on Master Angler of Stranglethorn.

Obviously the real question is one of entitlement. I bought the game. I pay a subscription to continue the game. Shouldn’t I be entitled to experience every part of the game, whether that includes instances, gear, or achievements?

I could easily make an analogy to real life and point out that not everyone can be an astronaut. As a native citizen of the United States, I have an opportunity to become president, but it’s not a guarantee. It’s extremely unlikely that I’ll win an Olympic medal, an Oscar, a Grammy, or a Nobel Prize. But again, there are smaller “achievements” that I’ve earned that others don’t have. I am one of hundreds of millions of people that have traveled in Europe. I am one of several million people that have traveled into the Tracy Arm Fjord in Alaska. I am one of several thousand people that work where I work. And so on.

Granted, World of Warcraft isn’t supposed to be real life. But it is true that our interest in playing World of Warcraft is driven by many of the same drives that we have in the real world. Shouldn’t there be things in the game that not everyone can accomplish?


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Changes to Soul Shard Mechanic Forthcoming

March 2nd, 2009 No comments

When we were recording episode 15 of In the World, Dave and I agreed that eliminating ammunition from the Hunter was also eliminating one of the things that made Hunters a distinct class. We joked at the time that getting rid of soul shards from the Warlocks would probably be next. Well, according to this article from WoW Insider, change is coming.

The Drain Soul ability will not have a chance to generate a soul shard each time it does damage to a target. It will produce so many shards, in fact, that Ghostcrawler says that they were concerned that “it produces so many shards” that “you’d end up having to delete them constantly, which would be annoying.” So they added a limit of 32 shards to your inventory.

If this happens, we’ll lose another distinction between classes. Why not just eliminate soul shards from the game altogether? Disappointing.


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And the Proto-Drake Countdown Begins…

February 27th, 2009 No comments

Dave brought to my attention a post that Bornakk made yesterday in the Dungeons and Raids forums:

When 3.1 goes live, the rewards for “Glory of the Raider” and “Heroic: Glory of the Raider” are being removed. These achievements will still be active, however, players will no longer receive the Plagued Proto-Drake or Black Proto-Drake for completing them. Similar to our decision to remove the Amani War Bear from Zul’Aman, the goal is to ensure that such mounts retain a degree of rarity in the game; and with raids progressing into Ulduar in patch 3.1, we feel obtaining the rewards for “Glory of the Raider” and “Heroic: Glory of the Raider” would be somewhat trivialized. For this reason we will be offering new fast mounts (310 speed) as rewards for completing select achievements associated with 10 and 25-player Ulduar.

link: Upcoming Glory of the Raider Reward Changes

Read more…

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Patience is a virtue

February 25th, 2009 2 comments

I’ve been trying to get in the queue for a character copy to the PTR. After two days of reloading and getting the disabled “Copy Your Character” button, I finally got the clicktastic red button!

So I’m in the queue… now I have to wait about four days before the copy is complete. I’m sure there won’t be a wait to actually log in to the test realm…


Consumers Prefer Boxed Copies

February 21st, 2009 No comments

While speaking at the 2009 D.I.C.E. Summit, an analyst for the NPD Group said that according to their research, 75 percent of gamers preferred boxed copies to digital downloads.

Really?

Read more…

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MASS EFFECT 2 Trailer

February 21st, 2009 No comments

MASS EFFECT was one of my favorite games of 2007. Though it was far from perfect, it had some great characters and an entertaining story. This morning I saw that a trailer is available for MASS EFFECT 2. Whoa. Not much information available on the site, but the trailer is enough to put it on my radar.


via What They Play


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Coming Soon: Ulduar

February 21st, 2009 No comments

One of the most exciting aspects of Patch 3.1 is the addition of the new Ulduar instance, and Blizzard posted a sneak preview to whet your appetite. The instance includes two separate raid areas: the first is a battle against an army defending the instance; the second is the actual dungeon.

In the battle, you’ll be using Choppers, Demolishers, and Siege Engines to cut through the defenders. I’m intrigued by the ability of the Demolisher to “launch [passengers] into the distance.” Guess which one I want to drive. The first boss sounds like something right out of Shadow of the Collossus: it’s a vehicle-based fight where you must launch players onto the boss’s back to destroy its armaments.

Ulduar also takes advantage of the “hard mode” mechanic that was introduced in The Obsidian Sanctum. The number of Defense Towers you leave up, for instance, controls the difficulty of the first boss fight and the quality of the loot that will drop. There are 14 bosses in Ulduar, and 11 will have a hard mode.

It remains to be seen, of course, whether crowd control will make a reappearance in Ulduar.


Categories: Games Tags: ,