Gabe Newell: The key reason Valve never went public is because it changes your customers. But the logical reason is that the creative process tends to get hijacked - or at the very least, heavily influenced - by the people that hold the most financial interest in a company. […]
PopCap's Jason Kapalka: Games like FarmVille are more of a threat to World of Warcraft than other MMO's coming out in the future, and that the subscription model for those kinds of games is on its last legs. […]
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"I don't think we really care whether used game buyers are upset because new game buyers get everything," says THQ's Cory Ledesma. "So if used game buyers are upset they don't get the online feature set I don't really have much sympathy for them." […]